Jordan Glenn’s BEAK

Jordan GlennBEAK (Geomancy, 2018)

jordanglenn-beakJordan Glenn is a ubiquitous Bay Area drummer, playing in so many jazz/improv contexts including the prog band Jack o’ the Clock and his own pranskerish trio Wiener Kids. With BEAK, Glenn showcases himself as a composer, leaving the playing up to others. It’s a set of coordinated rock jams thick with guitar and percussion — four percussionists! Sometimes they combine for a glorious stomp; sometimes it’s an intricate exercise in counterpoint.

Compositions build off of riffs and rhy, with guitars (Will Northlich-Redmond and Grex‘s Karl Evangelista) drenched in fuzz and surrounded by hand drums. Mark Clifford’s vibraphone adds splashes of extra melody. The percussion barrage, so vital to the album’s overall mood, comes from Geneva Harrison on the drum kit and Robert Woods-LaDue and Robert Lopez on hand percussion. Max Judelson on bass rounds out the band.

Glenn’s trademark sense of humor is found more in the song titles than in the music itself. Sublime moments come in the trilogy of “Coda” pieces, with the easygoing odd-time beat of “Coda 2 – This Is Why We Can’t Have Nice Things” and the lingering haze of “Coda 3 – The Games Chickens Play.”

Some of the album’s most satisfying moments are the quieter ones. “Coda 2” is worth another mention in that regard; it’s a slow burn, a moderate tempo that builds momentum as the odd rhythm latches into your brain. That said, the full-blast bombastic tracks are fun. “Flower Fashion Fantasies” announces the band: “We’ve got guitars! We’ve got four percussionists!” and builds into a frenzy. Later, the track returns in a higher-energy reprise.

Day of Noise 2019 Video

KZSU’s Day of Noise — 24 hours of live on-air performances in the studios of Stanford’s college radio station — came and went last month, but you can see and hear the whole thing. Jin, who’s videoed and photographed the event for the past several years, went all-out this time, with two cameras per studio and lighting filters to boot. The full 24 hours were streamed live in two 12-hour segments (YouTube sets a 12-hour limit on streams) that are available now.

Bonus: That’s my voice at the start of Part 2. I was asked to stall for time, to make sure no music got lost as we made the transition between video streams.

Smurph, who handled sound engineering for all 24 hours, made an audio recording of each act separately, and you can find those files on KZSU’s Day of Noise web page.